Hello! This week’s been quite busy with the subscription! This week we did change the store system, instead of buying and unlocking items one by one, with the subscription system, the items will be unlocked overall and will be locked when the subscription ends. Though this functionality needs to be tested, as we had problems with this current store system. Some users had issues with having their items locked without any reason. The thing is, it is hard to produce the exact same bug environment to test, everything is working correctly in our environment but sometimes this functionality seems working incorrectly in others’ devices. We hope to fix these issues with the subscription system.
In our current store, every user has their receipts for their bought items. In our store code, the receipt is checked. The receipt contains IDs of the purchased items, the functions process these IDs and voila, the items are unlocked. In the subscription model, this is quite the same, although we have to deliver the item altogether, so we need to access our whole library of items, not just one item. This is achieved, as well. Now it’s time to test the functionalities and make sure this works correctly.
This also consumed our huge amount of time because Google has been problematic about test purchases. When we were testing refunding/revoking items, the items were still present even though the user’s purchase has been refunded. We found out that test realm of Google Play is a little bit of chunky, also we had to revoke the items manually. And also in order to avoid falsely locked/unlocked items, we will make sure that subscription lock/unlock system will be working as intended.
Stay in tune and don’t forget to roll to initiative!
Hello guys! This week’s update is about Google Play and NGUI, where we are renewing our in-app purchases and Store scene according to these changes. First of all, we are changing our in-app model to Subscription. It means, users will pay weekly, monthly or yearly and with this users can access our concent fully. Implementing is easy with Google Play and Unity IAP, only we assign an id and select its ProductType to Subscription. Also, we needed to change entire store logic in our game. For this, I changed the layout of the store UI. We have only three buttons to select a subscription model, for weekly, monthly or yearly.
Then, according to the selection, the user will be subscribed to any of these options. The process will be handled by Google Play APIs and Unity IAP. When the purchase process will be executed with success, all the items will be available to the users. In this week I improved my ability to read manuals and apply API calls to the project. Also, I needed to study the entire store system, which helped me to read and think about the existing system, and how I can apply new changes.
I am going to work on it and hopefully, this update will be released by next week.
Stay in tune!
Hello folks! This week’s been quite busy, I’ve worked on a bug that prevented users to download the user-generated maps. When users try to access our subreddit r/ProDndMaps from their devices, they can see our user-generated maps but failed to download to the app. When I started to investigate what is going on, first I checked a commit way back before. Like December… In this version, loading map from Reddit (either from the web browser or QR code) is working.
So I tried to understand what was changed during that commit to present. I checked the used scripts for Share & Load feature in almost every commit. It took three days to hunt the bug but eventually, we found it, somehow the function LoadMapFromQR (this function manages and implements the maps that came from the web browser and QR code) was not used, instead, another function was assigned but it was missing as well. I did not realize the assigned button functions was corrupted but thanks to Erhan, we managed to find it and fixed it right away. Now users can happily share their maps and download them from the Reddit page and play them with their cozy and fun DnD sessions…
Also in next weeks, we will be preparing for some big changes…
Stay in tune!